![]() ![]() I checked, WwiseGlobal has a script attached. I'm a little lost as to what to do, I was hoping someone had some ideas?Įdit: I also don't know why there's a warning for Wwise global missing a script. I tried copying those folders over from the “GeneratedSoundBanks” folder of the generatedSoundBanks of my Wwise project, but I still get the aforementioned errors. The folders that were there (Android, iOS, Windows)… they must have got generated some other way before, with some configuration that got lost in an update. My \wwiseProject project generates soundbanks in its own GeneratedSoundBanks folder, so I tried deleting what was already in the Assets\StreamingAssets\Audio\GeneratedSoundBanks, and re-generating the sound banks.Īll that did was generate a Wwise_IDs.h file. However, the authoring tool (downloaded the latest one for Windows) doesnt automatically generate any 'platform-specific' subfolders for my wwise files. So it looks like my Unity project is looking in a different folder for the sound banks than where my sound banks are being generated. Also about paths: since Im on Mac, Im using Unity natively under OS X and in tadem, the Wwise authoring tool via VMWare and I share the OS X Unity project folder so I can generate the soundbanks into the assets folder. The Play_Start_Game_Button event has been generated and the windows soundbank is in \wwiseProject\GeneratedSoundBanks\Windows. I'm using Wwise in Unity, and I'm getting this odd error when I first start up the game in debug.
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